
These skills are a little harder to use, and don't work as effective crowed control.Įnergy Wave will throw out an arching wave of energy in a straight line from the direction of your character damaging anything in its path. While you're whirling around the screen you'll hit all enemies caught within your tornado multiple times. Your character becomes a massive tornado you can control, and is immune to damage during its effect. The "ultimate" skill you get for taking the Hurricane tree path. Hurricane II does the same aoe as Hurricane, then sucks the enemies in to do a second hit before throwing them out.

Hurricane is an aoe attack that hits all nearby enemies, and throws them away from you. Small ones are Holy Light Lv 1, mediums are Lv 2, and large ones are Lv 3.Īctive skills, along with Final/Special skills, require you to have 3 levels in the previous tier skill as a prerequisite for the skill below it. Another thing to note is that when calculating SP for BladeStorm or Big Bang it doesn't calculate the added SP from this skill in their costs. Don't recast it while it's active as the game doesn't refresh buff timers. If you don't die before it ends the cool-down is faster than the duration.
#ARCUZ 2 LIFE FORCE FULL#
If you die while it's active it will revive you at full HP/SP, and you'll lose the buff. When maxed it will double your current HP/SP. Remember you only have 4 slots for skills so you have to pick and choose unless you open your skill screen, and juggle your skills (a waste of time).Īnother awesome skill. This skill makes your character move, and attack much faster. Potions of Berserk mimic a Lv 1 Berserk(just as strong as lv 3, but shorter duration). It more than doubles your damage while active, and, as I mentioned before, when this skill is maxed it's almost always active.

That's equivalent to 4 levels of stat points per level, 40 levels worth when maxed, and really makes a difference.Īnother excellent skill. SP regen is nice, but this skill isn't worth it just for the little regen it gives. This skill is unreliable, and when you max the Active Buff version there's very little time when berserk isn't active.Īs I've mentioned in the forums, and as I'll mention later in the compose section I don't care much for HP regen. I prefer the Active Buff version of this better. ' thumb|left|link=File:SkillCounter.png' Counterattack Also, you can find/compose the extra weight stat on your accessory items, which is especially helpful if you decide to invest little or no points into strength. However, as you progress in the game you'll soon realize that by the mid-game on you'll have more than enough encumbrance to carry what you need making this skill a waste of points. Thumb|left|link=File:SkillLoading.pngImprove LoadingĪt first glance this skill might seem useful. This skill will significantly boost your damage in the early game, and I recommend putting points in one of these.

At Lv 35, the max level in the game, you will have a total of 38 skill points to use.Īll three proficiencies add +10 damage per point spent in them for their respective weapon types while you have that weapon equipped. You can save them for use later on skills you can't get now due to level restrictions. Also note: You do not have to spend skill points the moment you get them. Skills can be broken up into 5 basic groups: Proficiencies, Passive Buffs, Active Buffs, Active Skills, and Finals/Specials.
